Kolm-An Class VIII-XIV Assault Ship

Kolm-An Class VIII-XIV Assault Ship

 

Mk I Design by J.M. Kuzee and Pete Rogan, Mk II-VI extrapolated from Brad R. Torgersen design. Redraw by Brad R. Torgersen.

Notes - circa 2400:

      Muscular" is the word used to describe the formidable Kolm-An assault ship.  The Makin and Continent classes carry more men and equipment, but the Kolm-An carries a heftier load of shipboard weaponry, the better to provide its landed troops with fire support from orbit.
      The Kolm-An class was designed to transport up to a company of Federation marines, their vehicles and equipment, to land them on a hostile world via transporters and/or assault shuttlecraft; to provide all their support needs for up to 30 standard solar days without re-supply, and to hold off minor counterattacks, all of this without aid or support from accompanying Star Fleet vessels.
      Star Fleet felt it necessary to have such ships as the Kolm-An class to provide swift deployment of needed defensive forces at short notice along the Klingon and Romulan Neutral Zones.  Unlike the larger assault ships, Kolm-An need not be based or restricted to limited patrol routes, or provided with extensive escort and support ships, all of which increase response time.  To deal with the threat of deliberate invasion or even sudden raids on Federation or neutral worlds on the frontier, the best course was to place single companies of Marines on constant combat patrol, and the best way to do that was to build a ship capable of holding its own with a minimum of external aid.
      The Kolm-An can land its troops combat-ready, in approximately ten minutes from 'go'.  Its dual-purpose Combat Information Center on the bridge coordinates reports from the ground and monitors the space situation.  The ground commander can order phaser or photon torpedo bombardment with pin-point accuracy in less than thirty seconds from the receipt of the fire order, evaluate the overall terrain with spaceborne sensors to determine the local threat, and ensure backup communications control with the aid of the Kolm-An's sophisticated track-and-comm station.
      For quick insertions and rapid extractions, the Kolm-An has no equal on either side of the frontier.  But its mission profile demands that the local threat be conclusively dealt with in thirty minutes before the ship's orbit carries it beyond the battle zone.  Some Marine commanders have extended their combat ability by landing as much as an orbit ahead of time, and attacking the objective only as the Kolm-An arrives above the Horizon (ATH).  Time and circumstances do not always permit this, though standard orders always explicitly grant Marine commanders the option to retreat from too large a threat.  Only once has a Kolm-An retreated before landing its forces.  Apparently the Marines can adapt to fighting for extended period with only sporadic orbital support.
      Kolm-An are being built at the rate of 16 per year at the Salazaar, Sol II and Star Base 12 shipyards.  Of the 39 Kolm-An class vessels built, 34 remain in active service.  of the remainder, 2 are used by Star Fleet Training Command, 2 have been scrapped, and 1 has been destroyed.

 

Construction Data:                
     Model-    Mk I    Mk I    Mk I    Mk I
     Class-    VIII    XIV    XIV    XIV
     Class Commission Date-    2278    2300    2340    2350
     Number Produced-    39    34 refit    34 refit    34 refit
Hull Data:                
     Superstructure-    19    50    50    50
     Damage Chart-    C    C    C    C
     Size:                
          Length-    212 m    93 m    54 m    476 m
          Width-    93 m    251 m    251 m    251 m
          Height-    54 m    127 m    127 m    127 m
          Displacement-    117,148 mt    262,453 mt    263,427 mt    258,295 mt
Cargo:                
     Total SCU-    350 SCU    500 SCU    500 SCU    500 SCU
     Cargo Capacity-    17,500 mt    25,000 mt    25,000 mt    25,000 mt
Equipment Data:                
     Computer Type-    M-3    M-7A    M-8A    I-7
     Transporters-                
          Standard 6-person-    4    6    6    6
          Combat 22-person-    4    20    20    20
          Emergency 18-person-    2    10    10    10
          Cargo-    6    14    14    14
Other Data:                
     Crew-    30    235    235    210
     Troops-    350    1600    1600    1600
     Passengers-                
     Shuttlecraft-    4    34    34    34
Engines and Power Data:                
     Total Power Available-    38    100    108    116
     Movement Point Ratio-    3/1    7/1    7/1    7/1
     Warp Engine Type-    FWE-2    FWJ-2    FWJ-2    FWJ-2
          Number-    2    2    2    2
          Power-    13    42    42    42
          Stress Chart-    G/K    F/H    F/H    F/H
          Max Safe Cruising-    Warp 7    Warp 8    Warp 8    Warp 8
          Emergency Speed-    Wapr 9    Warp 10    Warp 10    Warp 10
     Impulse Engine Type-    FIF-1    FIF-2    FIG-1    FIG-2
          Power Units-    12    16    24    32
Weapons and Firing Data:                
     Beam Weapon Type-    FH-12    FH-14    FH-14    FH-15
          Number-    6    9    9    9
          Firing Arcs-    2 f/p, 2 f/, 2 f/s    2 f/p, 2 f/, 2 f/s, 1 p/f/s, 1 p/a/s, 1 a    2 f/p, 2 f/, 2 f/s, 1 p/f/s, 1 p/a/s, 1 a    2 f/p, 2 f/, 2 f/s, 1 p/f/s, 1 p/a/s, 1 a
          Firing Chart-    R    T    T    T
          Maximum Power-    6    12    12    12
          Damage Modifiers                
               +3    (-)    (-)    (-)    (1-5)
               +2    (1-9)    (1-10)    (1-10)    (6-12)
               +1    (10-16)    (11-18)    (11-18)    (13-18)
     Torpedo Type-    FP-7    FP-5    FP-13    FP-14
          Number-    4    4    4    4
          Firing Arcs-    4 f    4 f    4 f    4 f
          Firing Chart-    R    R    P    R
          Power To Arm-    1    1    1    1
          Damage-    8    16    23    24
Shield Data:                
     Shield Type-    FSI    FSR    FSR    FSR
          Shield Point Ratio-    1/3    1/3    1/3    1/3
          Maximum Shield-    13    40    40    40
Combat Efficiency:                
     D-    100.7    191.5    196    200.5
     WDF-    48.6    117.2    129.6    140