“You were right,
admiral. They’ve just come into sensor range. At least one squadron.
And there is some indication of a cloaked squadron as well. We have them
in a pincer, but they don’t seem to be slowing. They must be headed
for the Taal Tan system.” Commodore Hooper knew the information
would be invaluable. Now the Federation knew the target the Klingons were
aiming at. Taal Tan was the most efficient production facility this close
to Klingon space. Take it out and the Federation would have to spend month
shipping raw material to nearby worlds.
“They’re after the mining station…it’s
the only answer.” Admiral Sivtlan’s antenna leaned back against
his white hair. “I’ll coordinate with the outpost patrols
and see what we can pull back to the Taal Tan system. Meanwhile, focus
on damaging as many of their ships as you can.”
sir. You really think they’d be foolish enough to mount a major
assault against this sector?”
Sivtlan was introspective for a moment. “Yes. I think
they would. There are only so many ships in this area…even with
re-enforcement on the way, we’d never be able to have sufficient
forces to keep all of the Klingon’s at bay. And even if Taal Tan
is their main focus, we can’t move too many ships from other patrols.
It’s just too risky. They timed this just right. Do what you have
to. Sivtlan out.”
The channel to the star base closed. “Well…let’s
get to it.”
Lay out one Star Trek Combat Simulator map-sheet in the configuration
shown. This represents the area of space where the conflict takes place.
Use the Graduate Starship Tactics Course rules in this scenario.
The Defending force consists of:
Mk I Strike Cruiser (USS Bravery)
Mk I Strike Cruiser (USS Grigsby)
The Defending force deploys one vessel along the left edge of the map
and one vessel along the right edge of the map.
The Attacking force consists of:
Dreadnought (IKV Decimation)
Battlecruiser (IKV Steelhammer, IKV Blade's Sting)
Battlecruiser (IKV Sword of War)
Destroyer (IKV Storm Chieftain, IKV War Champion)
The attacking force enter from the top center edge if the map. The attacking
for may enter cloaked.
The attacking force wins a major victory if both Klingon squadrons can
escape along the bottom edge of the map. The attacking force wins a minor
victory if four or more vessels escape along the bottom edge of the map.
The battle is considered a draw if the Klingon force must withdrawl along
any other map edge. The attacker suffers a major defeat if they lose four
or more ships.
Both sides may escape by warping out once they are within 1 hex of the
map edge. Campaign warp escape rules apply.
The scenario ends on turn 12 due to massive Federation re-enforcements.