“Find me SOMETHING
to shoot at!” growled Captain Klelsk as he fell heavily into his
command chair. He had spent the past two hours reading damage reports,
casualty lists and suspected intelligence files. He had been detached
along with his sister squadron to conduct opportunity raids. Their first
raid had been pointless. Two Orion freighters that weren’t even
heading for a Federation port. One had collided with his escort and caused
superficial damage that had none the less required several hours of repaid
work. A week of waiting for five minutes of stupidity, though
Klelsk. This is now way to fight a war!
“Still nothing on sensors,”
reported the second shift science officer. The young man sounded as frustrated
as Klelsk felt.
Klelsk moaned in aggravation and grabbed the bottle of Romulan Ale he
kept under his command chair. His uncle shipped him a case every few months
in exchange for Orion Spiced Rum that Klelsk had a knack for capturing.
Slumping in his chair, he took another gulp.
“A freighter! A transport; long
range shuttle; sensor drone – ANYTHING!” Klelsk was letting
the monotony of the past few months show and he didn’t care who
saw. “A child in a space suit,” he mumbled as he took another
“My lord!” the science office
suddenly exclaimed. “It’s…I don’t…two vessels
at extreme range – closing.” The young officer began to call
up data from the sensor pod. “Two Federation battle destroyers.”
He suddenly sounded quite nervous to Klelsk.
“Well,” said Klelsk resealing
the bottle and tucking it casually under his chair. “At lest we
have them outnumbered. Relax boy. Didn't they teach you at the academy?
Evey day is a good day to die."
Lay out one Star Trek Combat Simulator map-sheet in the configuration
shown. This represents the area of space where the conflict takes place.
Use the Graduate Starship Tactics Course rules in this scenario.
The Defending force consists of:
Mk II Heavy Cruiser (USS Excalibur,
USS El Dorado, USS
On phase 1 of turn
9 the Defender recieves the following reenforcements:
Mk I Destroyer (USS Ahriman)
Mk I Destroyer (USS Karlshalen)
Mk V Frigate (USS Tyrrell)
The Defending force deploys along the left edge of the map.
The Attacking force consists of:
Frigate (IKV Wings of Infinity)
Frigate (IKV Darkness)
Frigate (IKV Inharmonious)
Fast Battleship (IKV Vanquisher)
Cruiser (IKV Rebuker)
Cruiser (IKV Ragemaker)
Heavy Cruiser (IKV Claw of the Vicious)
Battlecruiser (IKV Outrage)
Battlecruiser (IKV Sorrowmaker)
The attacking force enter from the right edge if the map.
The attacking force wins a major victory if they can destroy two or more
of the defending cruisers. The attacking force wins a minor victory if
they destroy one of the defending cruisers. The defending force wins a
major victory if they destroy five of more enemy vessels and a minor victory
if they destroye three or fewer enemy vessels.
Either side may atempt to break off from combat after turn 5 by warping
from the field of battle. Campaign warp escape rules apply.
The scenario ends on turn 12 due to massive Federation re-enforcements.