IKV
Decimation
“There are three
destroyers in orbit around the inner planet. Once we leave orbit, they
will take several minutes to get here. We should have enough time to attack
the incoming convoy before they arrive. The remaining Federation ships
are not within scanning distance. “ The science officer looked confident.
Admiral Krelk decided to make him less confident.
“How long would it take for Federation re-enforcements
to reach us if they were just at the edge of sensor range?” Krelk
smiled at the sudden nervous look on the science officer face. The officer
looked quickly at his controls, making rapid calculations. Yet it was
the navigator who spoke first.
“My lord, the Federation convoy is nearly within full
sensor range. The gas giant will not hide us much longer.” Krelk’s
eyes narrowed as the science officers eyes grew large. It was a report
that he should have come from him, not the navigator.
“Proceed with the attack,” the Admiral ordered,
never once taking his eyes off the science officer. “Make sure I
have plenty of warning about those Federation re-enforcements. I’d
hate to have to kill you before your first battle is over.”
The science officer swallowed hard and tried to watch several
sensor screens at once. He knew the Admiral was as good as his word. He
could hear several bridge officers chuckle as the ship surged toward the
convoy.
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GAME
SET-UP
Lay out three Star Trek Combat Simulator map-sheet in the configuration
shown. This represents the area of space where the conflict takes place.
Use the Graduate Starship Tactics Course rules in this scenario.
Defender
The Defending force consists of:
1 Brownwood
Mk I Assault Transport Tug (USS Landek)
1 Aakeen
Mk IV Freighter (USS Weinerman)
1 Mokal
Mk II Transport (USS André)
1 Overfield
Mk I Freighter (USS Upstart)
1
Monarch Mk XXVI Deep Space Freighter (USS Great Escape)
2 Griffon
Mk I Escort (USS Deede, USS Zeffiro)
On Phase 1 or Turn
3 the defender recieves the following reenforcements:
3 Bearclaw
Mk I Cutter (USS Arctodus, USS
Euryspilus, USS Ussuricus)
1 Frankfort
Mk I Destroyer (USS Karlshalen)
1 Jenghiz
Mk I Destroyer (USS Ahriman)
1 Wilkerson
Mk II Destroyer (USS Hollister)
On Phase 1 or Turn
5 the defender recieves the following reenforcements:
1 Ascension
Mk I Dreadnought (USS Sussex)
On Phase 1 or Turn
10 the defender recieves the following reenforcements:
3 Endeavour
Mk II Heavy Cruiser (USS Lafayette, USS Tori, USS Wasp)
Deployment
The Defending force deploys in the center of Map 1. Re-enforcements on
Turn 3 and Turn 5 enter from the bottom of map 2. Reenforcements on Turn
10 enter from the top of Map 3.
Attacker
The Attacking force consists of:
1 L-7a
Dreadnought (IKV Decimation)
2 D-7s
Battlecruiser (IKV Blade's Sting, IKV Steelhammer)
1 D-2b
Torpedo Destroyer (IKV Impulsiveness)
1 D-13a
Destroyer (IKV Nightmare)
2 D-15a
Destroyer (IKV Storm Chieftain, IKV War Champion)
1 D-19b
Light Cruiser (IKV Gallant Strike)
Deployment
The attacking force enter from the left edge if the map. The attacking
for may enter cloaked.
Victory
Conditions
The attacking force wins a major victory if they destroy 2 or more freighters
or 4 cargo containers. They win a minor vistory if they force the freighters to warp from the field of battle.

SPECIAL RULES:
Cargo
Pods:
The Landek loaded with 6 Dry
Bulk containers. Destruction of the Landek transport does not count
as the the loss of a cargo pod for victory conditions.
Escape:
If the attacking force can meet its objectives, they may attempt to warp
out of the combat area. Campaign warp escape rules apply.
Ending:
The scenario ends when one side or the other withdraws from the field
of battle.. |